

I made a few saves along the way for making checkpoints to see the effect on AI. At the beggining of the battle, I had 350 Fighters, 200 CAS, 100 TAC. I've put some land divisions on the border, but never went for attack, instead just having my fighters and bombers do air superiority + logistics strike missions.

I completely stopped producing any form of land equipment and went for a medium air focus (by medium, I mean I've put just a few factories on airforce production, to simulate a balanced build, rather than just pure air). With how potent the airforce is at wiping out trains, what i'm about to write may make some sense, still, it's weird, and i'd rather they balanced the logistics mission instead of making the AI cheat.
